Knot making: Exploring the boundary between digital modeling and physical fabrication
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This thesis is about touching the boundary between digital modeling and physical making, between the limitation of hand craft and the precision of the computer, between material resistance and the boundary of the two-dimensional interface of the computer. It is about using different materials to make objects of different sizes as well as "untangling" the infinity idea of a knot within the physical world. Digital technology, through the use of NURBS (Non-Uniform Rational B-Spline) geometry gives its user the ability to digitally fabricate complex geometries without the difficulty or resistance of physical reality. This thesis, through making a rigid knot in 3 different scales - small (fabric), medium (hand held size) and large (room size) - investigates the combination of digital modeling, digital fabrication and existing techniques of physical making as a means to understand the limitation of digital drawing, the constraints of physical reality, as well as the problem of translation between the digital and physical realms.