[inter]ACT: Embodied interaction in post architectural space
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The computer screen has become the most conventional interface as we have grown increasingly virtually connected to each other through the expansion of internet accessibility and the proliferation of social media. Computer screens act as a distinct boundary between the space that we physically occupy and the space with which we are virtually interacting. There is a transgression that occurs at the boundaries of physical and virtual space as each new interface looks to digitally augment the space we occupy; we have begun to move beyond the interface of the screen. Theorists working in the field of Human Computer Interaction (HCI), such as Hiroshi Ishii and Paul Dourish, believe tangible interaction with digitally augmented artifacts will allow users to interact within physical and digital spaces simultaneously. While most of these interfaces are still experimental and not yet commercially available, the interactions that are fostered by tangible interfaces intend to reveal more information about the system to users that can't be shown through conventional interfaces. The data we embody has unprecedented spatial and social implications, and [inter]ACT investigates how humans communicate in space through physically reconfigurable artifacts. In addition to going beyond overlaying digital actions and information onto physical space, the thesis project tests how nuanced interactions with body-scaled objects can be used as digital interfaces in real-time. More importantly, the project also tries to understand the implications of data transgressions from digital to physical space (and vice versa) in a social context. To answer this question, the thesis project takes the proposed design frameworks from Hiro Ishii and Paul Dourish in the subject matter of embodied and tangiable interaction to implement and develop a system that enables a connection between physical and digital actions.