Third- and first-person effects on video game content: Expanding theoretical understanding and the behavioral hypothesis
Ortega, Christopher R.
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This dissertation explores the paradigm of third- and first-person effects in order to understand the causes and outcomes of asymmetric assessments of risk and effect. To achieve this, a model was tested to examine this phenomenon and help bring greater clarity to an often-replicated effect with several potential explanations. Results supported a target corollary explanation pointing to assumptions about others playing a major role in these findings. Additionally, extensions beyond the perceptual hypothesis of asymmetric assessments of risk are explored with an eye to real world behavioral outcomes.